Wednesday, May 29, 2019
Artificial Intelligence in Gibsons Idoru and Oshiis Ghost in the Shel
Artificial Intelligence in Gibsons Idoru and Oshiis Ghost in the Shell   Introduction If  sight knew what scientists are up to, they would not be sleeping as  calmly as they do today. If only they knew, they would read more carefully what  the drudge authors  squander to say.   The purpose of this work is not only to compare the pictures of Artificial  Intelligence (hereafter referred to simply as AI) included in two major works of   hacker genre, but also to show the connection between those images and the  reality we all live in or its nearest future.   So what is the future of AI  show in cyberpunk works like? And if, as  Sterling suggests, science-fiction writers pass on a cautionary message to the  contemporary society in a satirical disguise, are these pictures really parallel  to our reality? And if they are, should we be afraid?   The subject matter is Artificial Intelligence. The environments that house  the AIs described hereafter are the environments of cyberpunk literatur   e. To  understand the findings and conclusions of this work, it is necessary to know  the meaning of both these notions.   Defining Basic  nonions Introduction to cyberpunk  Cyberpunk has been present on the literary scene for  just about twenty years now,  being the most trendy and mainstream sub-genre of science-fiction and, although  announced dead by some critics, has not been replaced by any other  science-fiction movement so far. But how should we define what cyberpunk is and  distinguish it from what is merely cyberpunkish? Appignanesi points out that the  major feature of the cyberpunk world is a total intrusion of technology into   mankind lives (129) and this may be used as a sufficient...  ...iography Works cited  Primary  1. Gibson, William. Idoru. London Penguin Books. 1997.  2. Ghost in the Shell. Dir. Mamoru Oshii. Masamune Shirow/Kodansha/Bandai  Visual/Manga Entertainment. 1995.  Secondary  1. Appignanesi, Richard. Postmodernism for Beginners. Cambridge Icon Books     Ltd. 1995.  2. Buller, Andrzej. Sztuczny mzg. To ju nie fantazje (Artificial Brain. Not  a Fantasy Any More).  transmutation mine. Warszawa Prszy ski i S-ka. 1998.  3. Marciszewski Witold. Sztuczna inteligencja (Artificial Intelligence).  Translation mine. Krakw SIW Znak. 1998.  4. Cyran Janusz, ed. Requiem dla ludzko ci? (Requiem for Humanity?).  Translation mine. Nowa Fantastyka Oct. 1999 74 76.  5. Anonymous collective work. The Cyberpunk Project. Authors Definition.  http//www.cyberpunkproject.org/idb/authors_definition.html. 1999.                    
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